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Divoom AstroToo Review: Photos, Tiny Games and Halloween Art

Written by Divoom Professional Team

Updated on

The Divoom AstroToo makes its strongest first impression when it stops behaving like a tiny monitor and starts behaving like something you can play with. In Madlittlepixel's review, the clicky controls lead into photo uploads, short games, community animations and music playback. The useful question is how those activities fit together on a desk, rather than how many menu icons the device contains.

This article follows his AstroToo hands-on video. His description identifies affiliate links; the impressions below belong to his demonstration, rather than a separate lab test. He is enthusiastic about the hardware, but also leaves in setup questions, an initially confusing photo transfer and a request for personal information during account creation.

A small terminal with controls worth touching

The Divoom AstroToo has a compact computer-like body, a screen above a small bank of keys, a rotary control and a joystick. Madlittlepixel immediately notices the clickiness. That physical interaction matters: selecting a face, opening a menu or trying a game gives the object a purpose beyond displaying a loop in the background.

He points out the microSD slot and USB-C connection while examining the body. Those visible ports establish the hardware layout, but this particular review does not demonstrate playback from a loaded memory card. If local files are central to your plans, that is a question for the model's instructions rather than a result proved by this unboxing.

For someone comparing decorative Bluetooth speakers, the main distinction here is the screen-and-control combination. You can listen at a desk while keeping an animated face visible, then interact with the same object without reaching for a separate controller. Whether that extra interaction is welcome depends on how much distraction you want beside your main display.

AstroToo's keyboard-style controls and joystick during Madlittlepixel's unboxing
The clicky keys and joystick are part of the appeal before the app enters the picture. Source: Madlittlepixel, 01:10.

Account setup comes before deeper customization

The reviewer already has the Divoom app on his phone. Adding the device prompts him to log in, and he remarks on being asked for his birthday. That moment is useful context for anyone expecting to configure everything anonymously with a couple of hardware buttons. His app experience includes an account step, and he questions the information requested.

A friend-sharing option also appears. He describes the possibility of other Divoom users sending pictures and animations, but explicitly does not try it. The distinction is important: this review demonstrates personal customization, not a completed two-person messaging test. It also does not establish how sharing permissions or account data work behind the scenes.

Once connected, pressing the joystick opens the device's options. He moves among different clock faces and information layouts, including weather and financial-style panels. These provide examples of the kinds of faces available; he does not audit their data sources or refresh accuracy.

Uploading a personal photo takes a little exploration

The most concrete personalization sequence uses a photo of a Mechazawa plush. He selects the picture on his phone, advances through the send process and sees confirmation of a transfer. At first, the device is still showing other content, so he questions whether the photo will appear.

It eventually does. That small delay makes the sequence more informative than an instant before-and-after edit: a successful transfer and the currently active screen are not always the same thing. The clip shows him finding the uploaded image rather than proving that every upload automatically replaces whatever is playing.

He also locates a removal control on the phone and deletes the image. For a shared desk or gift, that is a useful everyday operation. You may want to replace a temporary joke, remove a photograph or return to an animated face after showing somebody a picture. Here, both adding and removing content are part of the demonstration.

A personal plush photograph displayed on AstroToo beside the phone app
The uploaded photograph appears on the device after the reviewer explores the available screens. Source: Madlittlepixel, 03:40.

Ambient sound is demonstrated; sleep improvement is not

Next comes an ambient-sound menu. Madlittlepixel chooses an underwater sound and raises the volume with the device close to his microphone. The clip establishes that he can select and play this sound locally through the unit. It also gives a rough impression of output, within the limits of a recorded video.

His presentation is casual and exploratory. There is no overnight trial, measurement of minimum usable volume or evidence that the sound helps him sleep. Treat it as another listening option for the desk, not a demonstrated treatment or a proven improvement in sleep quality.

AstroToo's ambient-sound list with an underwater option selected
An actual sound selection is shown, rather than only a claim that an ambient menu exists. Source: Madlittlepixel, 04:15.

The games are brief interactions with a companion theme

The reviewer tries fishing, a jetpack-like activity and a directional defense game. Fishing involves waiting for a bite, with both an escape and a successful catch in the sequence. The jetpack section is much simpler: he describes boosting the character rather than exploring a substantial game world.

Buddy's Cabin prompts a comparison to a virtual pet. That is his reaction to the care-oriented interface, not evidence of sophisticated artificial intelligence. Although the packaging mentions an AI companion, he starts by saying he does not know what that means and does not conduct a sustained conversation test.

These are small breaks between other tasks. The footage supports the idea of a fidget-friendly desk companion, but it does not support treating AstroToo as a replacement for a handheld game console. Buy for the physical character and occasional interaction if those appeal to you; do not base the decision on an assumed library of deep games.

A small space-themed game running on AstroToo with the joystick in use
The short game demonstrations show the joystick doing more than navigating menus. Source: Madlittlepixel, 05:00.

Community art is the quickest visual payoff

The app also offers drawing tools, although his own brief marks are an experiment rather than a finished artwork. The stronger demonstration comes from the community gallery. He selects Halloween scenes, ghosts, pumpkins and other designs, then watches them appear on AstroToo.

There is a little waiting at first, followed by a faster rhythm of choosing and displaying designs. Search gives him another way into the library. This is likely the most approachable route for someone who likes pixel art but does not want to draw an animation from scratch.

The appeal is seasonal as well as personal. A Halloween face makes sense in the review's October setting; a different selection can change the desk's mood later without replacing the hardware. The screen is doing decorative work even when none of the utility widgets is needed.

A Halloween illustration on AstroToo after selection from the community gallery
Community designs provide an immediate visual change without requiring the owner to draw. Source: Madlittlepixel, 06:20.

Music playback rounds out the desk role

Near the end, he plays music from his phone and notices track information on the screen. His reaction is that the unit is louder than his phone. That is a useful personal comparison, but it is not a standardized loudness or sound-quality measurement: recording distance, microphone processing and playback equipment all affect what a viewer hears.

He also notes that the device can run after charging rather than remaining permanently plugged in. The video does not contain a timed battery rundown. Its strongest evidence is simply that this is a movable desk object with music, visual customization and short interactions available together.

AstroToo showing a music-related face while playback is controlled from the phone
Music and the display share the same small desktop footprint. Source: Madlittlepixel, 08:00.

Who will enjoy this version of a desk companion?

Madlittlepixel's review makes a persuasive case for somebody who enjoys changing artwork, touching clicky controls and occasionally switching from music to a tiny game. The personal-photo sequence adds another reason to keep it nearby. The setup prompts and exploratory menus also show that the experience involves some phone time and experimentation.

There is much less evidence here for buyers whose priorities are precise financial data, extensive AI interaction or measured audio performance. Those are separate questions, and this quick hands-on does not settle them. Its value is showing how the device feels as an ornamental, functional object during ordinary play.

For the control layout and model-specific operating instructions, consult the official AstroToo instruction manual before setting up your own unit.

Divoom Astrotoo Pixel Art Desktop Speaker | 20W Sound Bring your desk to life with Divoom Astrotoo — a 20W desktop speaker with a 3.95-inch pixel display, Bluetooth 6.0, Wi-Fi and customizable clock faces. $286.00 CAD Buy now

Disclaimer: This content is for general information only and is not professional or medical advice, a safety guarantee, or permission to use third-party intellectual property. Follow official product instructions and obtain any required permissions before attempting DIY projects or modifications.

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