Convert an image into pixel art
Upload an image, choose a canvas size and refine the result. Export a PNG when you are ready.
Open the editor ↗Study green crystal wall through an original pixel-art reference from Dungeon Crawl 32×32 Tiles. Keep the larger light and dark regions of green crystal wall intact. Follow the source tile edges and spacing so the texture remains readable when repeated; avoid smoothing individual blocks.
1 original sprite from Dungeon Crawl 32×32 Tiles, exported on 128×128 canvases with crisp pixel edges.

For inspiration only. Rights remain with their owners; source licenses apply. Contact us for removal requests.
Three ways to start. One pixel editor.
Upload an image, choose a canvas size and refine the result. Export a PNG when you are ready.
Open the editor ↗Add or duplicate frames, adjust the timing and preview the loop. Export your animation as a GIF.
Open the editor ↗Start with a blank canvas. Use the drawing and fill tools, then export your icon with a transparent background.
Open the editor ↗See how creators use the app and make their displays their own.
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Draw, edit and animate in the Divoom app.

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Divoom app reviews from Google Play.
Place identical copies edge to edge at the native grid and inspect the seams. Keep the outer pixel rows consistent if you edit the tile. The square preview shows the source tile and does not guarantee every edited version will be seamless.
No. The original 32×32 sprite is framed or enlarged with nearest-neighbor scaling. The export preserves the source pixel structure; it does not invent extra texture.
Keep the larger light and dark regions of green crystal wall intact. Follow the source tile edges and spacing so the texture remains readable when repeated; avoid smoothing individual blocks. Sketch the main shape first, then compare its native-size silhouette before refining small interior marks.
The artwork comes from Dungeon Crawl 32×32 Tiles, by Dungeon Crawl Stone Soup artists; Chris Hamons (maintainer), via MedicineStorm, released under CC0. The source page and original file mapping are recorded below; these are not presented as Divoom user submissions.
Keep the larger light and dark regions of green crystal wall intact. Follow the source tile edges and spacing so the texture remains readable when repeated; avoid smoothing individual blocks. Open the maker to try a new outline or palette and export your own version.