Convert an image into pixel art
Upload an image, choose a canvas size and refine the result. Export a PNG when you are ready.
Open the editor ↗Start with a clear finished illustration suitable for a short loop. Keep a clear finished illustration suitable for a short loop readable at native size. Preserve clean background gaps before adding tiny highlights.
12 licensed illustration conversions at 128 × 128, including one whole-image floating GIF. Compare silhouettes, outlines and color choices.












For inspiration only. Rights remain with their owners; source licenses apply. Contact us for removal requests.
Three ways to start. One pixel editor.
Upload an image, choose a canvas size and refine the result. Export a PNG when you are ready.
Open the editor ↗Add or duplicate frames, adjust the timing and preview the loop. Export your animation as a GIF.
Open the editor ↗Start with a blank canvas. Use the drawing and fill tools, then export your icon with a transparent background.
Open the editor ↗See how creators use the app and make their displays their own.
More ideas, more tools and a place to share.
Browse community artwork and save the designs that catch your eye.
Draw, edit and animate in the Divoom app.

See what other creators are making and share your own work.
Divoom app reviews from Google Play.
Keep a clear finished illustration suitable for a short loop readable at native size. Preserve clean background gaps before adding tiny highlights. Compare the a clear finished illustration suitable for a short loop against the background at native display size before adding extra highlights.
Keep the a clear finished illustration suitable for a short loop recognizable and simplify small texture marks first. Keep a clear finished illustration suitable for a short loop readable at native size. Preserve clean background gaps before adding tiny highlights.
The whole illustration shifts in a short floating loop. Individual parts are not animated independently.
Build the a clear finished illustration suitable for a short loop on a 32- or 64-pixel logical grid, then enlarge to a 128 × 128 export. Remove fine interior texture before changing the main silhouette.